The beauty with this setup is that my changes to the game database can exist with or without your changes to the database. To do the same in Civ 4 required a modified (and large) XML file. For example, I can disable all of the original civs with what? 6 lines of XML or so, or one basic SQL statement. For us this means we can apply changes without having to change any original files (with some exceptions). Civ 5 uses SQL database tables where Civ 4 used XML files, Civ 5 uses XML files to make SQL statements more readable, when the game loads the XML is parse to create a database table containing all of that info. Nah, it's actually a lot easier than Civ 4 it's just different because Civ 5 doesn't read data directly from XML files like 4 did.
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